Thursday, November 6, 2008

Fallout 3

My disappointment in Fallout 3 has brought me back to the blogging arena! Here's what I don't like about the game:

1. First and foremost, it's a shooter. This was always a concern, and while it wasn't as bad as I thought it was going to be, Fallout 3 should have been to Fallout 2 what Starcraft 2 will be to Starcraft. No leap away from isometric design is required - things can still be beautiful in iso! Isometric design and RPGs are a match made in heaven, why the hell would anyone tamper with that and think they can get away with it?!

2. Closely related to point number 1 - the 'feel' of the game. Everyone tried to convince me, particularly Bethesda, that the 'feel' of the series would remain intact. Rubbish. A major part of the feel of a game is the interface you use to interact with it. Sure you can have similar music, similar graphic design, etc... but that's only part of it. This game felt really, really different to the previous Fallout games. That's obviously not going to be a problem for everyone, but my main issue is that Bethesda basically said to old school Fallout fans that "everything will be fine," and it isn't.

3. The game is obviously designed for idiot console gamers with the attention span of mice. Perks every level? That defeats the whole purpose of perks. Perks were cool, something you really looked forward to every odd level, something you knew would have a massive impact on the nature of your character. Perks were valuable because you couldn't have them all the time. In Fallout 3 I had a hard time picking perks because I didn't WANT any of the damn things. They were all so watered down I didn't even feel they were doing anything. Some of the level 20 perks looked pretty useful, but I didn't even get to level 20 because the game ended so abruptly! (We'll get to that soon.)

4. Closely related to "designing for the ADHD crowd" above is this philosophy in the gaming industry that games should be designed with "replayability" in mind. STUPID. Games are stories. They should be treated like novels - most of the time I want to read a novel once, I want it to be detailed and complex, and I want to have a feeling of satisfaction upon completion. I don't want to speed read a novel 10 times to get everything out of it. If a game/novel is fantastic I'll play/read it again because it's fantastic, not because it was designed for "replayability." I recall a feeling of satisfaction with the previous Fallouts, and the Baldur's Gate series is another example, but not with Fallout 3. I played each of the previous Fallouts and BG series countless times. Were they designed with "replayability" in mind? Hell no. Will I play Fallout 3 anywhere near as much as I played those other games? Hell no. I want a game to be long and complex, I want to be satisfied. At the end of Fallout 3 I found myself completely unsatisfied (and only after actually accepting that the game was really and truly over).

"But there are so many different endings, you've gotta play it more than once!" I hear Bethesda crying. While I haven't played the game taking every conceivable path, I did take a couple of different options at the end of my first game, and it is pretty obvious where some major forks are. But my point is this: changing the final video from, say, "he went into the lab like a hero and started the project" to "too bad he's not a real hero, sending the girl in instead" does not constitute a different ending! Perhaps I'm being a bit hasty, and need to play some alternative routes, but I'm going to assume that all the hundreds of endings Bethesda promised are just alterations to this final video depending on various in-game choices, that you always end up in the Project Purity control room. That does not make me want to play the game over again! If you want to design with "replayability" in mind, at least have some completely new areas of the game open up based on character choices. Make the endings significantly different, different locations, different circumstances, etc. Then, and only then, can you claim different endings. Hell, Fallout 3 doesn't even have ONE ending - you can't call that an ending.

If I played in an evil way, I don't just want some video at the end telling me how evil I am. I know I'm evil! I want in-game consequences, branches of the game for me and my evil cronies. You could argue that some people would then miss out on something with such branching content, but then you're assuming people aren't going to play your game multiple times in multiple different ways, and then you're pointing out the failure of this "replayability" design philosophy anyway. Go ahead, argue it.

Make games long and complex, people will replay them if they're worth replaying! 

5. VATS got a bit irritating after a while, particularly for crappy little critters that I would always kill with 1 shot in VATS, but took a couple of bullets in real time. I don't want to have to go into VATS just to kill these things, it's far too time consuming. 

6. The game was really, really buggy. I was basically quick saving after every kill, as the game would frequently crash when loading new areas, opening up the PIP boy, etc. It happened probably once every hour or two, and this was an absolutely fresh install of Windows - heck I bought the whole computer brand new just to play this game at ultra high quality.

All negativity out of the way, I can move on to some good things:

1. The wastelands are beautiful. All these people I've seen complaining about how the colours are too brown - what the hell? It's a wasteland! I really got a feeling of awe from wandering around in it. The 50's feel was perfect - I loved the visual design of this game, period.

2. I thought the scarcity of ammo was particularly well balanced. I liked that I had to be ultra-conservative with my bullets, it really added to the feeling of the wasteland. 

3. The mini-games were pretty cool - in particular lock picking. Also the virtual world that you enter was awesome.

All in all I had some fun playing this game, but nowhere near enough for the money I forked out, and in no way does this game even come close to living up to the name of its predecessors. I really wish they had called it "Fallout: <insert subtitle here>". Perhaps my expectations as a Fallout 1 & 2 fan were too high, but it gets a 6.5/10 from me.

Friday, May 2, 2008

New Toys!

I love new toys. My latest one is a Nintendo DS, a sexy black one. I got Super Mario Bros. with it, just because it seemed like the right thing to do. Mario was by far the most entertaining game on the old Gameboys (with the exception of maybe Pokemon, which is next on the list for me to buy), so I felt obliged to get it first.

I've been doing some browsing of DS related sites today and have found some pretty cool stuff. A lot of free games, such as ports of Doom, Quake and Lemmings, and some original "homebrew" games from indie developers. There are lots of apps as well, such as web browsers, organisers, and a port of Linux for the DS. It can also be used as an ebook reader and a media player, so I'll have to get some South Park on there. Awesomeness!

OK, so maybe I'm a bit slow on the DS front, but I'm still excited! Now I just need to find time to play it. I also bought Mario Kart Wii, which is fucking ridiculously good. So it's a bit of a toss up for what to play at the moment (if I even get a chance to play at all).

Wednesday, April 16, 2008

Spam

I got an email today, caused me a bit of concern. It read:

Feel shy because of your penis size.

Girls are laugh at you.

Don't upset we know how to change your sexual life.

Today we are glad to offer you new penis enlargement method.

Do not loose time do it right now.

Why do you laugh, girls?!

Thursday, April 10, 2008

Male Periods

I knew that at some point being the only guy in a tutorial of 10-15 people would one day put me in some awkward situations. Today was that day. We had made our way to a discussion about a environmentalist witchcraft group that have some interesting ways to save the environment, one of them being the use of something called the "Mooncup," which you can learn all about here. This developed into a ten minute discussion about the menstrual cycle, jokes about the new "beaver" tampon ad on television, etc.

Anyway, it was clear that, to a certain extent, they were still somewhat embarrassed about the topic and not going to go into any real detail. But imagine if guys had periods. Imagine the difference in etiquette there would be when it came to talking about periods. It wouldn't be all hush hush, it'd be another male competition for who has the biggest. I can picture it: "Man that last period was HUGE, I can't believe how much I bleed!" or "Damn dude, gotta go home and have a massive period!" Think how normal those statements would be if it had been men having periods since the beginning of human kind.

Friday, April 4, 2008

Lolz

Quite a while ago I set up a site called Movember Diaries (http://www.movemberdiaries.com), a place for people partaking in the Movember fund raising program to post pics of their awesome mos. It was mainly an experiment for making a multi-user version of the Zenphoto gallery software. I haven't looked at it in a long long time, but was reminded of it by the comment on my previous post. Apparently people have been using it a bit, but not for Movember related pics. Hilarious.

Anyways, I seem to recall there being a bit of a bug in my multi-user version that I never bothered to fix. I'll fix that up some time soon and post it up somewhere for download. They do seem to have a newer version of Zenphoto available, so maybe I'll try applying it to that one.

Tuesday, April 1, 2008

Venting

I'd say this week would have to be one of the busiest I've ever had.

It started with finishing a design for a website. I am scrambling to finish a book that I have to write a review on, due Friday. I have a group presentation on Monday next week, for which we have a meeting tomorrow. For that I need to have watched a couple of episodes of a TV show and written some ideas for discussion, which while relatively easy just consumes a lot of time. Then I have a maths test looming on the horizon, which is never a good thing.

The book I'm reading is The God of the Witches by Margaret Murray. She is clearly a crack pot. While reading about the "Horned God" I have learnt a lot of random things, including how farming sheep is so much cheaper than farming cattle because they can eat much shorter grass than cattle can. I have also learnt that Robin Hood and his merry men were actually a witch coven, quite a surprise! Oh and I now know that fairies actually existed, too. Another nice surprise. It is probably one of the most poorly written books I have ever read, not to mention the content.

Along with all the assessments hovering around I have to balance time at work, time at uni and time with friends and girlfriend. It's hard! Maybe I should go back to two subjects a semester.

Friday, March 28, 2008

What To Do...

I hate having so many things that I want to do, but I have to choose one (or maybe two) out of the lot. Things to do tonight:
  1. Watch Collingwood smash Brisbane
  2. Play Mario on Wii, and check out the new controller and Wii Play games that I think I am going to go and buy when I get off work
  3. Watch South Park episodes that I obtained
  4. Play with the idea of a book management system for second hand book stores
  5. Watch one of my newly purchased films: To Kill a Mockingbird or Hotel Rwanda
So what do I do? I could do some work on the site, then watch my footy team and work on the book system thingo. Or I could play some Wii and then watch the end of the game. Or I could watch the game and then play some Wii if I still have the energy to... Life is tough.

Well, this was just a bit of a time filler of a post. I have been meaning to write about my recent trip to Melbourne, but I'll get to that later. (Yet another thing to do!)